Python 游戏编程之实现飞机大战(含源代码)( 四 )
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound/enemy1_down.wav")
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound("sound/enemy2_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound/enemy3_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound/me_down.wav")
me_down_sound.set_volume(0.2)
def add_small_enemies(group1, group2, num):
for i in range(num):
e1 = enemy.SmallEnemy(bg_size)
group1.add(e1)
group2.add(e1)
def add_mid_enemies(group1, group2, num):
for i in range(num):
e2 = enemy.MidEnemy(bg_size)
group1.add(e2)
group2.add(e2)
def add_big_enemies(group1, group2, num):
for i in range(num):
e3 = enemy.BigEnemy(bg_size)
group1.add(e3)
group2.add(e3)
def inc_speed(target, inc):
for each in target:
each.speed += inc
def main:
pygame.mixer.music.play(-1)
# 生成我方飞机
me = myplane.MyPlane(bg_size)
enemies = pygame.sprite.Group
# 生成敌方小型飞机
small_enemies = pygame.sprite.Group
add_small_enemies(small_enemies, enemies, 15)
# 生成敌方中型飞机
mid_enemies = pygame.sprite.Group
add_mid_enemies(mid_enemies, enemies, 4)
# 生成敌方大型飞机
big_enemies = pygame.sprite.Group
add_big_enemies(big_enemies, enemies, 2)
# 生成普通子弹
bullet1 =
bullet1_index = 0
BULLET1_NUM = 4
for i in range(BULLET1_NUM):
bullet1.append(bullet.Bullet1(me.rect.midtop))
# 生成超级子弹
bullet2 =
bullet2_index = 0
BULLET2_NUM = 8
for i in range(BULLET2_NUM // 2):
bullet2.append(bullet.Bullet2((me.rect.centerx - 33, me.rect.centery)))
bullet2.append(bullet.Bullet2((me.rect.centerx + 30, me.rect.centery)))
clock = pygame.time.Clock
# 中弹图片索引
e1_destroy_index = 0
e2_destroy_index = 0
e3_destroy_index = 0
me_destroy_index = 0
# 统计得分
score = 0
score_font = pygame.font.Font("font/font.ttf", 36)
# 标志是否暂停游戏
paused = False
pause_nor_image = pygame.image.load("images/pause_nor.png").convert_alpha
pause_pressed_image = pygame.image.load("images/pause_pressed.png").convert_alpha
resume_nor_image = pygame.image.load("images/resume_nor.png").convert_alpha
resume_pressed_image = pygame.image.load("images/resume_pressed.png").convert_alpha
paused_rect = pause_nor_image.get_rect
paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
paused_image = pause_nor_image
# 设置难度级别
level = 1
# 全屏炸弹
bomb_image = pygame.image.load("images/bomb.png").convert_alpha
bomb_rect = bomb_image.get_rect
bomb_font = pygame.font.Font("font/font.ttf", 48)
bomb_num = 3
# 每30秒发放一个补给包
bullet_supply = supply.Bullet_Supply(bg_size)
bomb_supply = supply.Bomb_Supply(bg_size)
SUPPLY_TIME = USEREVENT
pygame.time.set_timer(SUPPLY_TIME, 30 * 1000)
# 超级子弹定时器
DOUBLE_BULLET_TIME = USEREVENT + 1
# 标志是否使用超级子弹
is_double_bullet = False
# 解除我方无敌状态定时器
INVINCIBLE_TIME = USEREVENT + 2
# 生命数量
life_image = pygame.image.load("images/life.png").convert_alpha
life_rect = life_image.get_rect
life_num = 3
# 用于阻止重复打开记录文件
recorded = False
# 游戏结束画面
gameover_font = pygame.font.Font("font/font.TTF", 48)
again_image = pygame.image.load("images/again.png").convert_alpha
again_rect = again_image.get_rect
gameover_image = pygame.image.load("images/gameover.png").convert_alpha
gameover_rect = gameover_image.get_rect
# 用于切换图片
switch_image = True
# 用于延迟
delay = 100
running = True
while running:
for event in pygame.event.get:
if event.type == QUIT:
pygame.quit
sys.exit
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1 and paused_rect.collidepoint(event.pos):
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